I have created a simple game using a class a which extends SurfaceView and implements Runnable. In the game the drawing is done inside the public void run. Which is targeted by a thread as soon as the activity launches. The game is taking a lot of time(sometimes 10-15 sec) to load. As well as when the game is paused(thread. join()) and resumed(thread = new Thread(this); thread.start()) it takes too much time. What might be making the game load slow? And what can be the solutions?
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